Executive summary
NetronX is a product-led gaming platform built around playable experiences, one shared account and a closed player economy.
Playable product first
NetronX begins with Netron Tanks, a working competitive product. Blockchain functionality is optional and must support a real use case.
Access without a wallet
Players create an account, play and progress without holding NEXX or connecting a blockchain wallet. That is permanent, not a launch concession.
A closed economy
Money buys NetroCoins, NetroCoins buy items, and nothing converts back out. The loop is closed deliberately: it is what keeps a game economy stable and out of financial-services territory.
Transparent status
Live, developing, planned and unavailable systems are identified separately so future functionality is not presented as active.
Platform & products
A real product is the foundation, not a future justification for a token.
NetronX Core
Development & operations
Design, infrastructure, player support, product policy and long-term operations.
NetronX Launcher
The platform layer
One account across every NetronX game, with shared friends, chat, a game library, the store, the marketplace and a wallet view.
Netron Tanks
The first title
A browser-based team combat game with accounts, matchmaking, equipment, ranks, cosmetics, cases and progression.
The account, the economy and the social systems live in the platform rather than inside a single game, so a second title inherits them instead of rebuilding them. Netron Tanks remains playable in a browser; a desktop application is an option for people who already play, never a requirement to start.
The closed economy
Three balances, and one direction of travel. Money enters as NetroCoins and never leaves.
Gems
Won in battle, and purchasable with NetroCoins.
In-game store.
NetroCoins
Purchased in the store, with a card or with NEXX.
Store and the player marketplace.
NEXX
Acquired on the open market, or earned from drops.
Buys NetroCoins at checkout. One direction only.
Gems can be bought with NetroCoins, never the other way round, and Gems never touch the marketplace. If they did, a player could convert playing time directly into market value, which is the mechanism that has ended every reward-token game economy so far.
NetroCoins are not withdrawable and cannot be converted into money, into NEXX or into any transferable asset. They are a prepaid balance for use inside NetronX products, and the money paid for them is earned at the moment of purchase.
Player marketplace
Players set the prices. The house takes a flat fee and destroys it.
Ownership
Items are owned by the account that holds them and can be listed, priced and sold by that account. Items are not blockchain assets; ownership and history are recorded by the platform.
Pricing
Prices are set entirely by players. Every item has a public price chart and an ownership history.
Settlement
Trades settle in NetroCoins only. The buyer pays the listed price, the seller receives it minus the 10% fee, with a minimum of 1 NetroCoin per sale.
The fee is destroyed
It is not kept and not recirculated. NetroCoins are a liability rather than revenue, so removing them reduces what is owed and stops supply from growing without limit.
Sinks
Cases are produced in finite runs and retired, and crafting consumes items permanently. Without mechanisms that remove supply, prices in any item economy fall to zero.
Because items carry value, a balance change is an economic event. Changes to what an item does are announced before they take effect rather than applied by surprise.
NEXX utility
NEXX is an optional Solana-based utility asset. It pays into the economy and never out of it.
Buys NetroCoins
Pay with NEXX at checkout and receive more NetroCoins than the same amount on a card. This is the primary use.
Prize pools
Competition, tournament and drop pools, funded by NEXX that players spent in the store.
Creator program
Payouts to people producing content for NetronX games.
Ecosystem services
Future product functionality activated only when technically ready and publicly documented.
One direction only
NEXX pays into the economy. Nothing inside a game — no item, Gem or balance — converts back into NEXX or into money.
Never required
Every part of every game remains fully playable without it.
Where NEXX spent in the store goes
Burned
Destroyed permanently. Supply falls with every purchase, and anyone can verify it on-chain.
Prize pool
Crypto boxes, tournaments and the creator program.
Operations
Servers, tooling and the running costs that keep the project alive.
Settled in weekly batches from the treasury and published with the transactions that prove it. This is current policy, announced in advance if it changes. It also bounds rewards: the prize pool is funded by NEXX that players spent, so what is handed out cannot exceed what came in.
Availability, pricing, eligibility and regional access may differ by feature. A stated use is not active until the corresponding interface and status are publicly available.
Technical profile
Tokenomics
A planned maximum supply of 500,000,000 NEXX. The allocation totals 100%.
Ecosystem & Rewards funds prize pools and drops. It is not an emission budget: once the store is live, the pool is replenished by NEXX that players spent on NetroCoins rather than drawn down from a fixed reserve. This allocation describes intent and becomes verifiable only after deployment.
Distribution & locks
What happened to the previous token, and what has to be true before a new one is distributed.
- 01The previous token, NTX, was minted but never distributed. Its PinkSale fair launch was cancelled and contributions were refunded, so NTX has no holders and no market.
- 02NTX is retired. Its address stays published so it can be identified, and it must never be traded or accepted as NetronX.
- 03NEXX has not been deployed. There is no contract address, no liquidity and no market.
- 04Mint and freeze authority will be revoked at deployment, and reserves locked, before any public distribution.
- 05Each of those actions is published with the transaction that proves it. Until then they are stated as intent, not as fact.
- 06Participation in any future distribution does not guarantee price appreciation, profit, liquidity or access to future features.
H2HKaE1ZwwDo16EXkwtfr2GmqumRRpZtukr3sFro76YtA rule or intention becomes independently verifiable only after its on-chain transaction or lock record is published. The Transparency page distinguishes configuration from executed actions.
Security, fair play & integrity
Account integrity
Gameplay, progression, economy and reward activity may be reviewed for cheating, automation, exploits or coordinated abuse.
Append-only economy
Balances are derived from a permanent record of every movement rather than stored as editable numbers, so any inconsistency can be traced to the event that caused it and corrected.
No custody
There is no token balance held on our servers. Purchases are paid from the player's own wallet at the moment of sale, and rewards are an amount owed, paid on request.
Wallet safety
NetronX will never request a private key, seed phrase or recovery phrase. Users remain responsible for wallet custody.
Economy protection
Balances or items produced by errors, duplicated rewards, farming, chargebacks or manipulation may be corrected or removed.
Transparent evidence
Contract, lock and burn references are published when the corresponding actions exist on-chain.
Development path
Roadmap phases communicate direction and current status, not guaranteed delivery dates.
- 01
Foundation
Core gameplay, Unity WebGL, equipment, progression, rank system, cases and product websites.
Completed - 02
Playable Alpha
Browser alpha, accounts, matchmaking, server infrastructure, feedback, balancing and bug fixing.
Active - 03
NetronX Launcher
One account across every NetronX product, shared friends list, integrated chat, game library, store and wallet view. Web first; a desktop build stays optional.
In development - 04
Platform Infrastructure
Our own account, inventory and economy services replacing third-party backends. An append-only economy ledger, server-authoritative inventory and audited item movement before any item carries value.
In development - 05
Player Marketplace
Players list, price and trade the items they own, in NetroCoins, with a public price chart and ownership history for every item. The house takes a flat 10% fee, which is destroyed rather than recirculated.
Planned - 06
NEXX Utility
Pay with NEXX at checkout for NetroCoins, competition prize pools and a creator program. NEXX is never required and the game economy never converts back into it.
Planned - 07
Expansion
New maps, equipment, cosmetics, clans, competitive events and a second NetronX title on the same account.
Planned
Risk disclosure
Digital assets and developing products involve material risk. Users should make independent decisions and interact only with information they understand.
NEXX may lose some or all market value once it exists.
Liquidity may be limited or unavailable.
Wallets, networks and third-party platforms may fail or be exploited.
Roadmap items can change, be delayed or be removed.
NEXX functionality and paid content may be restricted in some jurisdictions.
Game balance changes affect the value of tradeable items, and balance must sometimes change.
Reward rates, marketplace fees and eligibility rules may change to protect the economy.
Transactions on Solana are generally irreversible after confirmation.
Official verification
Trust complete addresses and transaction records, not screenshots, direct messages or copied announcements.
NetronX Whitepaper v2.0 · Published September 2026 · Informational project document · Supersedes v1.0 in full · Material updates are reflected in a new version.