Product roadmap
Progress measured in working systems.
No impossible dates and no inflated promises. Each phase is a product milestone that can evolve as testing reveals new priorities.

- 01PHASE / 01Completed
Foundation
Core gameplay, Unity WebGL, equipment, progression, rank system, cases and product websites.
- 02PHASE / 02Active
Playable Alpha
Browser alpha, accounts, matchmaking, server infrastructure, feedback, balancing and bug fixing.
- 03PHASE / 03In development
NetronX Launcher
One account across every NetronX product, shared friends list, integrated chat, game library, store and wallet view. Web first; a desktop build stays optional.
- 04PHASE / 04In development
Platform Infrastructure
Our own account, inventory and economy services replacing third-party backends. An append-only economy ledger, server-authoritative inventory and audited item movement before any item carries value.
- 05PHASE / 05Planned
Player Marketplace
Players list, price and trade the items they own, in NetroCoins, with a public price chart and ownership history for every item. The house takes a flat 10% fee, which is destroyed rather than recirculated.
- 06PHASE / 06Planned
NEXX Utility
Pay with NEXX at checkout for NetroCoins, competition prize pools and a creator program. NEXX is never required and the game economy never converts back into it.
- 07PHASE / 07Planned
Expansion
New maps, equipment, cosmetics, clans, competitive events and a second NetronX title on the same account.
Roadmap policy
Planned and under-review items are not guaranteed commitments. Priorities may change for gameplay balance, player feedback, security, technical requirements and regulatory compliance.
Follow what is real, active and verifiable.
The transparency hub separates live systems from work in progress and ideas under review.