Overview
NetronX is a gaming platform built around playable products, one shared account and a closed player economy.
The platform begins with Netron Tanks, a competitive browser game with persistent accounts, equipment progression, ranks, cosmetics and a controlled economy. The NetronX Launcher sits above it, holding the account, the friends list, the chat, the store and the marketplace so that a second game inherits them rather than rebuilding them.
NEXX is an optional utility layer. A player does not need a wallet, NEXX or any blockchain knowledge to create an account, play, progress or trade on the marketplace.
- Products before promises
- Gameplay remains accessible without a wallet
- Money buys NetroCoins; nothing converts back out
- Live, planned and unavailable features are labelled separately
- No promise of token price or player income
Ecosystem
Distinct product, community and utility layers operate under one long-term direction.
A new ecosystem feature should solve a real player or product need. Features can be delayed, changed or removed when testing, security, balance or legal review shows that they are not ready.
- Product layer
- Netron Tanks and future playable products
- Launcher layer
- One account, friends, chat, store and marketplace
- Community layer
- Players, testing, creators and events
- Utility layer
- Optional NEXX-powered services and offers
- Operations layer
- Development, security, support and policy
Netron Tanks
The first playable NetronX product is a browser-based team combat game.
The dedicated Netron Tanks website contains the complete player-facing experience, including the game, equipment catalogue, profiles, ranks, marketplace and future account statistics.
- 5v5 Capture the Flag
- Persistent player accounts
- 31 commander ranks
- Three equipment tiers
- Hulls, turrets, paints, boosters and cases
- No wallet required to play
Roadmap
The roadmap communicates direction, not guaranteed dates or financial promises.
Completed means the described foundation exists. Active and in development mean implementation or testing is underway. Planned items remain subject to capacity, feedback, security and regulatory review.
Game Economy
Gems, NetroCoins and NEXX are separate systems, and value only moves one way between them.
Neither Gems nor NetroCoins can be withdrawn or converted into money, into NEXX or into any transferable asset. The loop is closed on purpose: a game economy needs a stable unit of account, and a currency that can be cashed out has to be operated as a financial product.
Gems never touch the marketplace. If they did, playing time could be converted directly into market value, which is the mechanism that has ended every reward-token game economy so far.
Balances obtained through errors, exploits, coordinated farming or other abuse may be corrected. Holding an internal balance does not create a guaranteed conversion, withdrawal or cash claim.
- Gems
- Earned by playing; buyable with NetroCoins, never the reverse
- NetroCoins
- Bought with money; the only marketplace currency
- NEXX
- Optional token; buys NetroCoins, one direction only
- Digital items
- Licensed account content, not cash or deposits
Player Marketplace
Players list, price and sell the items they own. The house takes a flat 10% and destroys it.
Prices are set entirely by players, and every item has a public price chart and an ownership history. Items are recorded by the platform and are not blockchain assets: keeping trading inside the marketplace is what makes the market liquid and the record reliable.
The fee is destroyed because NetroCoins are a liability rather than revenue. The money was earned when the coins were bought, so removing coins reduces what is owed and stops supply from growing without limit. Cases are also produced in finite runs and retired, and crafting consumes items permanently — without mechanisms that remove supply, prices in any item economy fall to zero.
Because items carry value, a balance change is an economic event. Changes to what an item does are announced before they take effect rather than applied by surprise.
- Currency
- NetroCoins only
- Fee
- 10% flat, minimum 1 NetroCoin per sale
- Who pays
- The seller. The buyer pays the listed price
- Fee destination
- Destroyed, not kept or recirculated
NEXX Utility
NEXX pays into the economy and never out of it. It is never required to play.
The primary use is paying for NetroCoins at checkout, which returns more NetroCoins than the same amount on a card. Beyond that, NEXX funds competition prize pools and the creator program.
NEXX spent in the store is split three ways: 50% destroyed, 30% to prize pools, 20% to operations. It is settled in weekly batches from the treasury and published with the transactions that prove it. This also bounds rewards — the prize pool is funded by NEXX that players spent, so what is handed out cannot exceed what came in.
Every utility remains subject to implementation, regional availability, security and applicable law. NEXX is not equity, debt, ownership or a promise of return.
Tokenomics
A planned maximum supply of 500,000,000 NEXX. Nothing here is executed on-chain yet.
Ecosystem & Rewards funds prize pools and drops. It is not an emission budget: once the store is live, the pool is replenished by NEXX that players spent on NetroCoins rather than drawn down from a fixed reserve.
NEXX has not been deployed, so none of this is verifiable yet. Allocation percentages total 100% and must be checked against the deployed contract once it exists.
- Ecosystem & Rewards
- 30%
- Treasury & Development
- 20%
- Liquidity & Listings
- 15%
- Team & Contributors
- 10%
- Public Distribution
- 10%
- Marketing & Partnerships
- 10%
- Strategic Reserve
- 5%
Lock & Liquidity
No locks exist today. They are created before any public distribution, not after.
Until public transaction links exist, these are intentions rather than verifiable on-chain events, and the site says so rather than quoting a figure nobody can open. The Transparency page distinguishes configuration from completed execution.
- NEXX is not deployed; there is no mint and no escrow
- Mint and freeze authority to be revoked at deployment
- Team and reserve allocations to be locked before any distribution
- Locks created with cancel and recipient-change authority set to None
- Every action published with the transaction that proves it
Wallet System
There is no token balance held on our servers. That is a design decision, not a missing feature.
Because there is no balance of your tokens sitting on our servers, there is nothing of yours to lose if those servers are compromised. What we hold is a record of what we owe you, which can be reconstructed and corrected; what you hold stays in your own wallet.
The final interface will show supported network, minimums, fees and transaction status before a user confirms an action.
- Wallet connection remains optional
- No top-up: you pay from your own wallet at the moment of purchase
- NEXX earned from drops is an amount owed to you, paid on request
- The wallet view shows NetroCoins, your own on-chain balance and what you have earned
- Private keys and seed phrases must never be sent to support
- Withdrawals are not active
Withdrawals
Withdrawals are not live and will not activate before eligibility, security and abuse controls are ready.
Requests connected to cheats, bots, exploits, same-map multi-accounting, win trading, fraud, chargebacks, compromised accounts or economy manipulation may be held, adjusted or rejected.
- Minimum shown in the wallet
- Default 5% processing fee plus actual network fee unless another amount is displayed
- Standard review up to 45 calendar days
- Complex reviews may take longer after notice
- One appeal within 14 calendar days through the correct official Discord section
Anti-Cheat
Fair-play enforcement protects matches, progression, rewards and future withdrawal eligibility.
Investigations may use gameplay events, input patterns, IP addresses, device identifiers, account activity and economy records. Reason categories can be disclosed without exposing detection methods.
- No modified clients, bots, scripts or unfair automation
- No exploit abuse or duplicated rewards
- No same-map coordinated accounts
- No win trading, collusion or arranged outcomes
- No economy or limit manipulation
Anti-Abuse
Abuse controls extend beyond match cheating to accounts, referrals, purchases, rewards and withdrawals.
Possible actions include warning, reward rollback, feature restriction, withdrawal lock, temporary or permanent suspension, device block and proportionate action on demonstrably associated accounts.
- Account compromise and unauthorized access
- Referral or event farming
- Chargeback and payment abuse
- Limit evasion through associated accounts
- Suspicious transfers or reward laundering
- Harassment, impersonation and obscene usernames
Security
Security is shared between NetronX, its service providers and each user.
No online service can guarantee complete security. NetronX may temporarily restrict accounts, balances or transactions when credible signals indicate compromise or abuse.
- Use a unique password and protect account access
- Verify every contract address on netronx.games
- Never trust contract addresses sent through direct messages
- Never disclose a seed phrase, private key or recovery code
- Report vulnerabilities privately
- Treat irreversible blockchain confirmations with care
Data & Privacy
The website currently does not fetch player profiles; the game processes account and gameplay information needed to operate securely.
Netron Tanks may process account identifiers, progression, inventory, gameplay events, input patterns, IP and device information, purchase status, support communications and wallet data when relevant. Account and economy data is being moved from third-party backend services onto NetronX-operated infrastructure; the Privacy Policy is updated as providers change. Optional analytics on netronx.games will remain disabled without the required choice.
FAQ
Direct answers to the questions users are most likely to ask.
- Do I need NEXX to play?
- No. Everything is playable without a wallet, permanently.
- What are NetroCoins?
- The currency bought with money. The store and the marketplace run on them.
- Can I withdraw NetroCoins?
- No, and that will not change. They are a prepaid balance for use inside NetronX products.
- Can I sell Gems on the marketplace?
- No. Only NetroCoins are traded there. Gems can be bought with NetroCoins, never the reverse.
- What does the marketplace cost?
- A flat 10% on a completed sale, paid by the seller. The fee is destroyed, not kept.
- What happened to NTX?
- Its fair launch was cancelled and refunded. NTX is retired and replaced by NEXX.
- Where does the official CA appear?
- Nowhere yet. NEXX is not deployed, so no contract address exists. Anyone showing you one is not us.
- Can I withdraw NEXX I earned?
- Not yet. The withdrawal system is still in development.
- Is profit guaranteed?
- No. NEXX can lose value and may have limited liquidity.
- Can I own multiple accounts?
- Generally yes, but coordinated use in the same map or for abuse is prohibited.
- Can delivered digital items be refunded?
- Generally final after delivery, subject to mandatory consumer rights and verified delivery problems.
Terms
Account, purchase, conduct, digital-item and service rules are maintained in the versioned Legal Center.
Privacy
Data categories, purposes, providers, retention, security and user rights are documented separately.
Risk Disclosure
Digital assets involve market, liquidity, technology, custody, regional and regulatory risks.
Changelog
Material documentation changes are recorded by version.
- Version 2.0 · 8 September 2026
- Change of direction: NetronX becomes a platform with a closed player economy. Added the Launcher and the player marketplace. NTX retired after its fair launch was cancelled and refunded; replaced by NEXX, not yet deployed. Rewrote the economy, utility, tokenomics, lock and wallet sections, and removed every claim that was not executed on-chain.
- Version 1.0 · 16 July 2026
- Expanded ecosystem, economy, tokenomics, wallet, security, withdrawals, anti-abuse, FAQ and legal references.
- Version 0.2 · July 2026
- Defined fixed tokenomics, team lock, LP burn policy and wallet roadmap.
- Version 0.1 · July 2026
- Created the initial public documentation structure.